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Drunk Driving Simulator PDF Print E-mail
Friday, 22 January 2010 19:37
This is one of my oldest game projects, and one of my strangest...


This project started off as something completely different. I believe the original goal was to create futuristic race track, but I ended up making a city instead. I eventually learned how to do some neat stuff with the camera and decided to make a game with it. I used the Newton physics engine and it's car code as a base. The level was basically a city that was 25 by 25 blocks and the player would complete various objectives before getting too drunk.

The project started like always with me borrowing models and textures from everywhere, but before it ended I started implementing my own works. So this was one of the first games where most of the content was created by me. The project got canned because newer versions of 3D GameStudio did not work with Newton.

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Last Updated on Friday, 05 February 2010 23:55
 

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